What to expect
You love creating beautifully crafted designs and have years of experience taking marketing, branding, and illustration projects from concept to launch.
What you'll do
You won’t just “execute deliverables.” You’ll make things that move people. Literally.
- Create beautiful digital experiences across apps, brands, and websites. The kind people want to click, scroll, and explore.
- Design motion that feels intentional, not flashy for the sake of it. Think UI interactions, prototypes, brand animations, illustrated moments, and the subtle stuff that makes everything feel alive.
- Stay curious. Stay sharp. Know your tools. (Yes, the new ones too.)
- Define and champion motion best practices so designers and developers are on the same page.
- Test your ideas. Research them. Prototype them. Prove they work.
- Jump into projects from kickoff to launch. Help scope, strategize, ideate, and execute thoughtful, elegant—and occasionally whimsical—solutions.
- Collaborate closely with the art director, designers, PMs, and developers to make sure the final product isn’t just pretty. It works.
- Present your ideas clearly. Take feedback well. Make it better.
- Lead kickoffs and key project moments with confidence (and maybe a little charm).
You have
We’re not looking for a unicorn. Just a seriously good designer who cares about the work.
- 3–5 years of real-world experience making websites, motion pieces, and digital experiences that actually shipped. And a portfolio that proves it. (Show us the good stuff.)
- A love for storytelling… through motion, interaction, layout, pacing. You know how to guide someone through an experience, not just decorate it.
- Comfort with the full creative arc: messy brainstorms, sharp concepts, polished assets, QA tweaks. You’ve seen projects from “what if…” to “we’re live.”
- Experience working on cross-functional teams. You’ve partnered with clients, developers, and content creators.
- A strong grip on the fundamentals: typography, color, grid, spacing, composition. You know the rules. And when to bend them.
- Fluency in the tools that make it all happen. We live mostly in Figma, Adobe Creative Suite, and a handful of motion/prototyping tools.
- Confidence presenting your work. You can explain your thinking, defend your decisions, and still be open to feedback.
- A genuine drive to solve complex problems. Not just make things pretty, but make them work.
- Clear, concise communication. You can talk about design without turning it into a TED Talk.
- Self-motivated curiosity. You’re always leveling up, even when no one’s watching.
- Collaborative and humble. No egos. Just good humans making great work together.
You'll get
- Location: work in downtown Salt Lake City, minutes from the beautiful outdoors. We are a studio first, but subscribe to a Hybrid model.
- People: a passionate and talented team of collaborators who don't take themselves too seriously.
- Workstation gear: a standing desk, ergonomic chair, Mac & 27-inch display.
- Culture: Enjoy yourself and bring your full self to work. Our team works hard together and plays hard together. We connect through activities like movie nights, group hikes, book club, foosball, and annual retreats. We keep the studio stocked with plenty of free food, drinks, snacks, and real good coffee.
